

Speaking of the story, it was interesting and fully voiced, and voiced well. I enjoyed the art style and the overall visuals were beautiful with some fantastic little cut scenes thrown in throughout the story. I was very impressed with just how polished the game actually is. Where the game really excels is presentation, it looks, runs and sounds great. It's not the most deep system but it does the job. These cards allow you to build how you'd like by adding passives to your character, you can opt for a couple of high point cards or many low point cards depending on your needs. Character customisation comes in the way of cards, you're given a certain amount of card slots and card points, similar to the Call of Duty loadout system. Finally you're given 2 consumable slots which can be used for potions, bombs, medi kits and buffs. On top of this you're also given 2 demon powers which are strong abilities that charge during combat. The skill system is similar to Guild Wars 2 where you're given 3 unique abilities based on the weapon you're using, and you can switch between 2 different weapons freely giving you access to 6 weapon abilities total.

The gameplay is quite different to other games in the genre, mostly due to the fact you can jump, roll and even wall jump which allows for exploration and unique ways to traverse dungeons. It's what I'd consider a one and done experience unlike say Diablo III which you could easily pump endless hours into, and I'd just like to say that's not nesseserily a bad thing in Victor Vran’s case. The gameplay is quite different to other games in the genre, mostly due to the fact you can jump, roll and even Victor Vran is an aRPG similar to Diablo, Grim Dawn, Path of Exile etc.

Victor Vran is an aRPG similar to Diablo, Grim Dawn, Path of Exile etc.
